Looking for a mobile testing solution that avoids the slowdowns of real device testing? You have two options: emulators and simulators.
These terms are often used interchangeably – but when it comes to mobile testing, they are not the same. Knowing the difference is vital in understanding the strengths of each option and when to use it.
Here’s our guide to emulators vs simulators in mobile testing, and what to consider when you're planning the tooling for your next project.
Whilst emulators and simulators provide a similar function – running and testing mobile apps without the physical device – they work differently under the hood.
These differences matter for test coverage, reliability, performance profiling, and release confidence. So, let’s delve a little deeper.
An emulator recreates the entire hardware and software environment of a real device as accurately as possible.
It mimics the device’s CPU architecture, peripherals, firmware, and often the operating system behavior at a low level. This means that when you run tests on an emulator, your app will behave very similarly to how it would on the actual device.
You may have heard of (or used) the Android Emulator packaged with Android Studio (which can emulate ARM or x86 system images), or the virtualized iOS environments used in Apple’s tooling.
Here’s a quick rundown of how an emulator tackles a mobile app test:
A simulator reproduces the behavior of a device at a higher level, without modelling hardware specifics.
Typically, it’ll run on a host machine’s CPU instructions to simulate system APIs and UI components rather than running the real device OS image. As a result, simulators are often faster or lighter weight, but can’t always represent low-level behavior or subtle OS/hardware quirks. Similarly, lightweight web-based simulators show how a layout scales to different screen sizes, but they don’t execute the same runtime environment as the device.
For example, iOS Simulator on macOS runs x86/x86_64 binaries (or ARM on Apple Silicon) and simulates iOS frameworks, but does not emulate iPhone hardware.
When testing mobile apps, simulators will:
Why not both?
Simulators are great for rapid UI checks, quick unit tests, and developer confidence. Use them as an ‘as you go’ checking tool for fast, immediate feedback.
Use emulators for integration tests, performance tests, native library testing, and CI runs where testing realistic platform behaviors is essential. Emulators should be your default for pre-release automated tests as they’ll surface specific hardware/software quirks for different devices.
If you’re really insistent on using one or the other, emulators are by far the better option. Simulators by themselves will not provide reliable enough coverage for you to release with confidence – you risk bugs slipping through and user dissatisfaction.
Here’s a breakdown of all the stuff emulators can do that simulators can’t replicate:
If your ultimate aim is to replicate real-world behavior, surely the gold standard of mobile testing is using real devices to test your app?
Kind of.
Obviously, nothing will give you a more accurate picture of how your app performs in real-world conditions than real device testing, especially when validating OEM-specific behavior.
On the other hand, it is slow and expensive. Tests execute slower, testing on real device farms is incredibly expensive to scale, and device availability causes bottlenecks and restrictions on parallel sessions. In an era of CI/CD, where teams need to release quickly to have any hope of competing, over-reliance on real-device testing is out of step with engineer needs.
Our advice: thanks to AI, mobile emulators emulate real-world testing environments with an increasing degree of accuracy. Do the vast majority of testing on emulators, then use real devices for final validation, sensor-specific tests, and OEM-specific behavior.
AI is making emulators even more realistic – so you can rely on slower, expensive real device farms less. AI can synthesize realistic sensor inputs, such as GPS traces, motion patterns, network fluctuations that mimic user behavior.
Feeding these realistic synthetic inputs into emulators produces test conditions closer to real-world usage than ever before. For example, feeding AI-generated movement patterns into a GPS emulator can uncover timing-related bugs and permission edge-cases.
If you’re incorporating AI into your mobile testing processes (and here’s why you should), you’ll need a balance of realistic data and speed.
Simulators are too basic. Real-device farms are too slow. Emulators hit that Goldilocks balance of ‘just right’. Here’s how:
Support for AI-driven Test Generation
AI-generated tests are more valuable when run against high-fidelity environments. Emulators provide the realistic execution context that AI-generated tests need to surface meaningful issues, especially when tests touch native or OS-level behavior.
Smarter failure triage and debugging
AI-powered log analysis, stack-trace clustering, and root-cause suggestions help teams process the large volume of failures from emulator-based test farms. Emulators produce realistic logs and system data in a relatively short timeframe, so AI diagnostic tools can make more relevant suggestions.
Predictive prioritization
AI models can prioritize which emulator test runs are most likely to find regressions based on code changes, historical failures, and usage data. This makes emulator farms cost-effective by focusing where it matters.
‘Mobile testing emulation, but make it fast, accurate, and AI-informed?’ We got you.
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How effective is Momentic? Just ask our customers, who have saved over 40 engineering hours per month and expanded to 80% coverage in just two days.
Book a demo today to take your mobile app testing processes to the next level